My goal is to grow into an exceptional
Game Designer and an imaginative Game Writer who crafts unique experiences.

Park Yongha

Founder of Hopper Studio

"He has great potential in game design, showing not only technical understanding but also a unique creative vision. His dedication and willingness to explore new ideas make him a valuable asset to any project."

Duc Nguyen

Game Designer at Hopper Studio

"He is very detail-oriented. I especially enjoy having him design maps for the game - he always completes his work excellently."

Hung Nguyen

Project Manager at Young Buffalo Studio

"Duy writes compelling and immersive game stories that draw players into the world he creates. I believe he could also be a great author, as his storytelling skills go beyond game scripts."

Rosyid Qoim

Marketing Director at Planza

"From concept to execution, Michael delivered exceptional design solutions that improved our user engagement. His creativity and professionalism make him a trusted partner."

Emily Foster

Head of Product at VeroBank

"Michael doesn’t just design; he solves problems. His strategic approach and design thinking helped us create an intuitive, high-performing fintech platform."

Park Yongha

Founder of Hopper Studio

"He has great potential in game design, showing not only technical understanding but also a unique creative vision. His dedication and willingness to explore new ideas make him a valuable asset to any project."

Duc Nguyen

Game Designer at Hopper Studio

"He is very detail-oriented. I especially enjoy having him design maps for the game - he always completes his work excellently."

Hung Nguyen

Project Manager at Young Buffalo Studio

"Duy writes compelling and immersive game stories that draw players into the world he creates. I believe he could also be a great author, as his storytelling skills go beyond game scripts."

Thuong Loan

Freelance Artist

"When working together, the details he described for me to create assets were highly specific, clear, and easy to understand."

Hoai Thanh

Developer at Mystic Game Studio

"Working with Duy was a wonderful opportunity. His ability to communicate ideas clearly, collaborate effectively, and deliver quality work on time made the whole development process smooth and productive."

Park Yongha

Founder of Hopper Studio

"He has great potential in game design, showing not only technical understanding but also a unique creative vision. His dedication and willingness to explore new ideas make him a valuable asset to any project."

Duc Nguyen

Game Designer at Hopper Studio

"He is very detail-oriented. I especially enjoy having him design maps for the game - he always completes his work excellently."

Hung Nguyen

Project Manager at Young Buffalo Studio

"Duy writes compelling and immersive game stories that draw players into the world he creates. I believe he could also be a great author, as his storytelling skills go beyond game scripts."

Thuong Loan

Freelance Artist

"When working together, the details he described for me to create assets were highly specific, clear, and easy to understand."

Hoai Thanh

Developer at Mystic Game Studio

"Working with Duy was a wonderful opportunity. His ability to communicate ideas clearly, collaborate effectively, and deliver quality work on time made the whole development process smooth and productive."

Michael Carter craft strategic design
Michael Carter craft strategic design
Michael Carter craft strategic design

About Me

I design narrative-driven experiences where deep lore and vibrant environments draw players into unforgettable adventures.

As a game designer, my focus is on crafting engaging mechanics, immersive worlds, and memorable player experiences that inspire exploration and emotional connection. Whether it’s designing core gameplay loops, narrative-driven quests, or balanced multiplayer systems, my approach blends creativity with a deep understanding of player psychology and game design principles.

I’ve completed game projects of various scales, from small experimental prototypes to narrative-driven titles, each designed to deliver memorable player experiences. For me, game design is more than beautiful assets - it’s about solving design challenges, creating balance, and crafting engaging worlds. From the earliest design document to the final release, I approach every project with strategy, creativity, and attention to detail.

Michael Carter in a dark background
Michael Carter in a dark background
Michael Carter in a dark background
Michael Carter profile with a dynamic light
Michael Carter profile with a dynamic light
Michael Carter profile with a dynamic light

Work experiences

Game Designer & Game Writer

Pesonal Projects

2025 - Present

Game Designer

Hopper Studio

2025 - 2025

Game Designer & Lore Designer

Young Buffalo Studio

2023 – 2025

Game Designer

Mystic Game Studio

2021 - 2022

Game Designer & Game Writer

Pesonal Projects

2025 - Present

Game Designer

Hopper Studio

2025 - 2025

Game Designer & Lore Designer

Young Buffalo Studio

2023 – 2025

Game Designer

Mystic Game Studio

2021 - 2022

Game Designer & Game Writer

Pesonal Projects

2025 - Present

Game Designer

Hopper Studio

2025 - 2025

Game Designer & Lore Designer

Young Buffalo Studio

2023 – 2025

Game Designer

Mystic Game Studio

2021 - 2022

My stacks

Notion

My main tool for creating documentation and the lore bible

Google Sheet

Used for stat management and game balancing

Figma

A powerful design tool for creating intuitive wireframes

Miro

Tools to create flows and design game charts

Trello

My go-to for assigning and managing team tasks

Unity

Utilized at a basic level for assisting game development

Notion

My main tool for creating documentation and the lore bible

Google Sheet

Used for stat management and game balancing

Figma

A powerful design tool for creating intuitive wireframes

Miro

Tools to create flows and design game charts

Trello

My go-to for assigning and managing team tasks

Unity

Utilized at a basic level for assisting game development

Notion

My main tool for creating documentation and the lore bible

Google Sheet

Used for stat management and game balancing

Figma

A powerful design tool for creating intuitive wireframes

Miro

Tools to create flows and design game charts

Trello

My go-to for assigning and managing team tasks

Unity

Utilized at a basic level for assisting game development

FAQs

Answers to common questions to help you understand the process and how we can work together

I'm here to help you

What types of games do you design?

I can design various types of games, but I’m especially drawn to story-driven and mystery-focused titles. With my skills in lore and narrative design, I excel at creating games rich in worldbuilding and immersive storytelling.

Can you design the Lore Bible for a game?

Where are you currently based?

Would you join a project without payment?

Are you open to remote or freelance collaboration?

What’s the best way to reach you?

FAQs

Answers to common questions to help you understand the process and how we can work together

I'm here to help you

What types of games do you design?

I can design various types of games, but I’m especially drawn to story-driven and mystery-focused titles. With my skills in lore and narrative design, I excel at creating games rich in worldbuilding and immersive storytelling.

Can you design the Lore Bible for a game?

Where are you currently based?

Would you join a project without payment?

Are you open to remote or freelance collaboration?

What’s the best way to reach you?

FAQs

Answers to common questions to help you understand the process and how we can work together

I'm here to help you

What types of games do you design?

I can design various types of games, but I’m especially drawn to story-driven and mystery-focused titles. With my skills in lore and narrative design, I excel at creating games rich in worldbuilding and immersive storytelling.

Can you design the Lore Bible for a game?

Where are you currently based?

Would you join a project without payment?

Are you open to remote or freelance collaboration?

What’s the best way to reach you?

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